Other enemies with high burst damage (golems, Wandering Vagrant, etc) also become much bigger threats. The sacrificial shrines that take your hit point are basically a guaranteed suicide while holding this item. This is somewhat difficult because not only does it take up your equipment slot, it will also detonate (which kills you) if you fall below 50% health. Use another character!Ĭarry the Fuel Array through several levels.
NOTE: Because MUL-T does not have an escape pod, that character is unable to obtain the Fuel Array, which in turn means it can't unlock Rex. This item will be placed in your equipment slot. You should be able to take the Fuel Array. In the first level, check the back of your escape pod. There are several steps to unlocking REX. It requires a great deal of Charisma to resist the temptation to take the skull with you I had to make several attempts (force-closing the app) with a Bard who had almost enough Charisma to learn all Bard skills. It is worth noting that if you even approach the skull you may be forced to take it with you. You basically get to accept a position at the Mage Academy, but this offers no benefits beyond enjoying some comical dialogue. If you use Necromancy in that fight, the students will think you're awesome and ask you to replace Rasmus. There is a singular indirect consequence that depends on how you complete Rasmus's Spider Queen quest. The fellow who had previously been guarding the Headmaster's room is permanently dead The only direct consequences are the following:Īccess to Necromancer skills (as stated in your question) As such, you're not missing out on any interactions with him. If you never unlock the Necromancer class, you will never gain access to the headmaster's chambers. Pass on this place, there's nothing inside. Saves you from breaking into a place only to find the people don't even have two septim to rub together. There's something near this shadowmark worth stealing. Whoever said membership didn't have its privileges? a gift from the Guild for the thief in the field. Who says we only take and never give back? If you find this shadowmark near a chest or maybe a hollowed log, you're in for a surprise. hard-earned stolen goods for a fair price. This should quickly become your favorite shadowmark. These people are under the Guild's protection and should never be robbed or assaulted. As in stay out of there or there's going to be a boot up the backside. We put these shadowmarks on places we don't want you to go.
You see this shadowmark and escape is just a few steps away. Now, on the rare occasion (it better be a rare occasion if you want to work in the Guild) that you find yourself in jail, look for this little beauty. It means there's something ahead or beyond that door that wants to turn you inside-out. If you see this shadowmark, head the other way or take your life in your own hands. If you see one of these, head the way it's pointing and you'll be fine. We usually leave this shadowmark when we've scouted and found a safe way around something, a hallway without traps or maybe a house that's already cleared out. If you see this shadowmark, someone from the Guild is nearby for certain. This means the place is as safe as the Flagon's cistern. Glossary of Shadowmarks (All of the below comes from the in-game book, "Shadowmarks")